![]() ![]() Note that the CD version of SS:TSE used MP3 for music. Ĭp -v SeriousSam DedicatedServer MakeFONT ecc. Linux Setting up the repositoryĬp -vfr EntitiesMP/PlayerWeapons_old.es EntitiesMP/PlayerWeapons.esĬmake -DCMAKE_BUILD_TYPE=RelWithDebInfo. Use Release or RelWithDebInfo build if you intend to play (automatically set as RelWithDebInfo in the build scripts). Most of them are irrelevant and should be removed, but while it's not done, the asserts will effectively kill the engine when triggered in the Debug build. There are still many asserts in the engine. More detailed information about building the game for different operating systems and different platforms can be found on the SeriousSamClassic wiki. libogg, libvorbis Third party libraries used for playing OGG-encoded ingame music (see for more information).GameAgent The serverlist masterserver written in Python.MakeFONT Used for generating *.fnt files.LWSkaExporter Exporter for use in LightWave.Depend Used to build a list of dependency files based on a list of root files.DecodeReport Used to decode crash *.rpt files.RCon Used to connect to servers using an admin password.GameGUIMP Common GUI things for game tools.EngineGUI Common GUI things for game tools.Ecc The Entity Class Compiler, a custom build tool used to compile *.es files.This is the source code for Serious Engine v.1.10, including the following projects:
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